2008 HeroClix Arkham Asylum #054- Despero

I know two things about HeroClix's gameplay, and the first is "jack." However, I'm perfectly of cutting and pasting some stats for those who do, and offering a link to a comprehensive evaluation.

#AA054 U Despero
Team: No Affiliation
Range: 6
Points: 88
Speed - PSIONICS: Mind Control and Telekinesis
Attack - DANGEROUS GAME: Psychic Blast. Power Action, choose a target opposing figure, 6 or fewer swquares away, LOF required. Move that character to any unoccupied clear square 8 or fewer squares away, LOF required.
Damage - TYRANT: Leadership and Outwit

The short version is that the Silver/Bronze Age HeroClix is "super rare." He's much slower than Despero the Reborn, and his attacking power is obviously diminished. He's got the glass jaw one would expect of a villain once defeated by Snapper Carr, but his telekinesis can get nasty, and mind control doesn't hurt. Until recently, via time-travel, this incarnation of Despero routinely worked alone. In the game, he seems better suited as a supporting player than a point man, so I guess you might as well bring in Per Degaton and the Ultra-Humanite. Alternately, the review offered a combo of Py'tar Despero and old school flavor, which would make a pretty happening comic book story, as well.

The only thing that would make that chess board with the seven founding JLofA members as pieces cooler? The Atom lying in wait...

No comments: