7.12.10

Who's Who in the DC Universe #2: Despero (September 1990)



The problem with publishing a reference book in the standard comic format was that there was never enough space to include everyone, and there was a constant need for updates. Marvel and DC came to the same conclusion with their '90s attempts: offer them in a looseleaf format so that readers could organize them and their updates as they pleased. Since entries were limited to one page (illustration on front, biographical data on back,) it was also a lot easier to sneak in obscurities among the names. However, the format proved expensive and unpopular, especially among collectors who wanted to keep their buys sealed and pristine. Further, Marvel used boring style guides for their art, and chopped their bios to pieces in favor of lists of key issues to buy. Alternately, DC offered for more attractive art here than on their original much loved Who's Who comics, and while name characters were sometimes chafed by the space restrictions, lesser lights were gifted far more room for information than usual.



Despero didn't seem to need the space, though. Mark Waid offered a solid summary of his adventures from 1986-1990, the only years "officially" in continuity at that time, in just over two of three columns. Powers & Weapons only took up a brief paragraph. I feel this was unfair, but indicative more of the times than the talent. Last time Despero received surprisingly good art drawn by a writer, but this time he got Adam Hughes and Joe Rubinstein, so no complaints were to be filed.



Mayfair Games Inc. complimented this series with one of the own as part of the DC Heroes line. The Who's Who in the DC Universe Role-Playing Supplement 1 came out around 1992, and offered about 120 characters an additional two pages of informational text related to game play. Despero's included updated stats, another paragraph describing his powers, coverage of his Pre-Py'tar form, a bit over a paragraph on his personality, and a background update.



Mayfair Games even offered a checklist of his referenced comic book appearances (all Post-Crisis) and previous uses in Mayfair supplements (which had only amounted to the Justice League handbook.) The back page was mostly devoted to a superficial schematic of the control collar used to download L-Ron's consciousness into Despero's mind.



A lot of the information is still dubious ("incapable of coherent thought?") but the power levels sure shot up in this incarnation.+2 Dexterity meant he could finally connect with all but the most agile human opponents, and he added more Strength than most characters ever get. That 20 eclipsed the strongest mortal heroes, comparable with New Gods and Captain Marvel (although Shazam underperformed Mayfair's perception of Superman to a criminal degree.)  A body of 16 placed him just below the likes of Superman, Darkseid and Ares. Of course, Despero also lost more in intellect than most characters ever have (-9,) and he lost 7 in Initiative. Let's not forget that impossibly high Invulnerability, which is downright unbeatable without the help of some powerhouses.

5.12.10

1993 Skybox DC Cosmic Teams Card #124



Returning to the "first" DC Skybox trading card set and its "Foes of the Justice League" subsection, here's the second Despero appearance. The back focuses on Despero's transformation in the incorrectly spelled Flames of Py'tar (note apostrophe, and please people try to remember that Spider-Man is a hyphenate!) Judging by Lobo's being batted a quarter mile and the appropriately outsized art of Bart Series, the front reflects the Breakdowns rampage during the final days of Giffen & DeMatteis on JLI.

3.12.10

1993 Skybox DC Cosmic Teams Card #30



According to Wikipedia, Impel Marketing was a southern U.S. company founded in 1989, which changed its name to SkyBox International in 1990. Unsurprisingly, I have to wonder about the accuracy of the site, since it was under the Impel label that the hideously designed 1991/1992 DC Cosmic Cards were put out. I guess by 1993 they wanted to turn over a new leaf (no relation,) so the debut DC set as Skybox offered a really nice '90s design that still holds up today.



Unlike the anachronistic first set, Cosmic Teams was as cutting edge and modern as DC would ever get. For instance, while the triptych series returned, rather than having three different artists rendering the same classic character across eras (and inconsistent backgrounds,) these were all about hot up n' comers. Travis Charest, the most technically accomplished of the Jim Lee clones, was introduced to fans through his too short stint on Darkstars. Here he drew the rarely seen Bloodwynd and Superman foe Weapons Master II, the blue moon threat Starbreaker, the rarely cool Royal Flush Gang, the rightly forgotten JLE nuisance Deconstructo, and Despero. Charest became quite a respected name before falling off a few years back, but only Despero seems to have really prospered out of this class of '93.

1.12.10

1990 Mayfair Games DC Heroes The Justice League Sourcebook: Despero



Welcome to our month long celebration of Despero's 50th birthday! However, every other day for the first ten of December of Despero will be given over to what I jokingly call "Mayfairstivus," a multi-blog crossover than will run all over the place through the 10th. Check the links after this article for further details!

Despero didn't receive a card in the 1989 Mayfair box set, but for some reason, stats that did not reflect the current status quo showed up in another source book a year later. The page-and-a-half history of the character offered there covered up to the end of his first JLI rampage, when he was reduced to infancy by the gift of Mayavana. However, his Powers listings were so high I'd assume they referenced his run-in with the Detroit League, but for the lack of animation abilities. However, his base physical stats were probably low even for the classic Silver/Bronze incarnation. To reflect the disparity, I decided to create my own original Despero card (art by Dick Dillon) using one of the three character creation templates from the '89 box, then offer the '90 JL sourcebook stats (sans history) below:

DESPERO
DEX: 6
STR: 6
BODY: 7
INT: 11
WILL: 13
MIND: 7
INFL: 8
AURA: 7
SPIRIT: 8
INITIATIVE: 25
HERO POINTS: 100

•Powers:
Control: 15, Illusion: 15, Mental Blast: 16, Mind Probe: 25, Regeneration: 1, Telekinesis: 16, Telepathy: 25, Teleportation: 20
•Skills:
Gadgetry: 13, Scientist: 15
•Bonuses:
Miscellaneous: Teleportation is Usable on Others. In order to Teleport unwilling targets, Despero must make an Action Check using his APs of Power as the AV/ EV against an OV/RV equal to the target's INT/MIND. If the RAPs from this roll equal or exceed the target's MIND, Despero can Teleport the target to the destination of his choice. Each use of this Power costs Despero 25 Hero Points.

•Advantages:
Genius
•Equipment:
20 AP ABCD Omni-Gadget
•Motivation: Power Lust
•Height: 6'5"
•Weight: 289 lbs.
•Eyes: Violet (x3)
•Hair: None (fin-like membrane)
•Wealth: 10
•Occupation:
Dictator/Alien Conqueror

•Methods and Goals:
Before his disintegration by the Justice League and subsequent rebirth, Despero was just another power-mad conqueror. He wanted nothing less than total galactic domination. The pride and overconfidence that were often his greatest strengths were just as often his greatest weaknesses.
After he reassembled himself, however, he had only one thing on his mind: causing the violent deaths of the Justice League, the planet Earth, and himself, in that order. He embraced his hatred like a lover, and only after his hate had been allowed to express itself was he able to find peace of a sort.

ENDNOTES
1. Justice League of America #1
2. Justice League of America #65
3. Justice League of America #134
4. Justice League of America #177
5. Justice League of America #254
6. Justice League America #37
7. Justice League America #38-39
8. Justice League America #40

When Mayfair complimented the early '90s looseleaf Who's Who with a similar stat-heavy offering, the above information was reprinted as representing "Despero (Pre-Py'tar.)" The major differences between the two were that the updated edition awarded Despero Growth: 6. They also included the drawbacks of Strange Appearance, Catastrophic Rage, and Catastrophic Irrational Attraction to destroying the Justice League. I don't get the Growth at all, and he wasn't a rageaholic or especially fixated on the League until after his transformation. Picking bones on RPGs is a common occurrence, but since Mayfair were fairly accurate in that department, I find it odd that their handle on the original Despero was so loosey-goosey. For instance, the guy got knocked around by Supergirl and blasted with energy cannons, so his Body should reflect that resilience. Regardless, this stands as a novel indicator of where Despero once stood in power levels.

1.9.10

Manhunter from Mars Annual #2 (1985)



Freddie Freeman’s crutch gave out from under him, and he landed chin first on the sidewalk with a sickening snap. Freddie was completely paralyzed-- unable to move, or even breathe.

Young Mary Bromfield sensed something was amiss in her home, and tried to speak one magical word, but an intense pain in her stomach, chest and throat silenced her.

At the radio news station at which he worked, kid reporter Billy Batson heard reports of heroes like Crime Smasher, Mr. Scarlet and Bulletman falling victim to strange new villains: a woman with cybernetic armor... a dark garbed energy projector… even a red-headed Nazi! Exiting the building for a back alleyway, Billy found Mary Marvel and Captain Marvel Jr. lying in the gutter, seemingly lifeless. Billy attempted to call on the mystical enhancement bestowed upon him by the wizard Shazam, but pain wracked his small frame. Struggling through his agony, Billy cried, “Shazam!” In a flash of power… nothing happened. Billy again shouted, and in a flash, he felt more pain than ever. However, his brush with the wisdom of Solomon allowed him to deduce that his calls were not completely without effect. Another shout to Shazam brought with it the nigh invulnerability of Achilles, and as the pain subsided, Captain Marvel became aware of the presence of two villains from Earth-1 nearby: Phobia and Houngan of the Brotherhood of Evil. With the speed of Mercury, the Big Red Cheese crossed the hundred yard distance to his tormentors, but not before he could be intercepted by… Mary Marvel? “Shazam,” called the super-heroine, and a bolt of lightning rendered both champions children. A blast of energy from the third eye of Despero sent the children to involuntary napping, just as it had previously commanded Mary Marvel to do his foul bidding. Her death, as Freddy Freeman's, had been but a fearful illusion.

In their arctic headquarters, the miscreants of multiple Earths gathered, having consolidated their power to capture the heroes of Earth-S. Local criminal mastermind Dr. Sivana was pleased to see his constant foes finally at his mercy, but the party was soon broken up by the Martian Manhunter, the Atom, and Platinum of the Metal Men. These titans from Earth-1 freed the resident defenders and all together put down the various super-crooks. That night, Despero stewed in a cell, awaiting judgment as his heroic captors dealt with a cosmic crisis.

John Jones awoke in his quarters at the Bunker, home to Detroit's own Justice League. No more, as it would turn out, for an armored Dale Gunn had been given orders to escort Jones and any other Leaguers present off the property. The last thing Jones remembered was joining in a battle against the Anti-Monitor, and while this turn was foreseeable given recent troubles, this was not a place John expected to be. Jones called several other Leaguers, and learned they faced similar disorientation. Further, no one could recall what had become of the captive criminals on Earth-S. In fact, no one save Zatanna could recall that there had ever been an Earth-S, and certainly not a multiverse of Earths. Jones was especially concerned about the fate of his long time foe, Despero. Could he have wiped everyone's memories to cover his trail?

Martian Manhunter flew to his secret mountain headquarters to access the robot brain which enabled him to transverse incredible interplanetary distances. It proved a bit too secret, as J’Onzz himself couldn’t find a trace of it. He was already aware that the transmitter machine that once allowed passage between Earths had been wrecked by Red Tornado, along with the rest of the League Satellite. Finally, the Sleuth from Outer Space made his way to the original earthbound headquarters of the Justice League of America. Although it was in disrepair, J’Onzz was able to reach Saranna on the planet Kalanor via the League computer. Saranna was still unhappy to hear from the Manhunter, but on learning that Despero had gone missing, immediately prepared to make the trip to Earth in her dimensional traveler.

In the meantime, J’Onzz considered where the despot would most likely have gone to ground, and ran a computer search for any reports of his reappearance. Negative results led J’Onzz to conclude Despero had returned to Sirkus, his last known base of operations. The villain had previously tried to conquer the planet, had sought refuge there after Jasonar's death, and had betrayed their redemptive faith to again attack J'Onn J'Onzz and the Justice League.

Saranna arrived, and wasn’t made any happier to find the pair would return to the planet where she learned the truth about her father’s death. Still, they proceeded directly to Sirkus, landing upon one of the watery planet’s many platform cities. Without readily apparent activity, J’Onzz and Saranna decided to proceed with discretion, and eventually located citizens of Sirkus-- laboring with Starros on their faces. The Manhunter from Mars found Saranna a hiding place, then chose to investigate further by shapeshifting into the guise of a possessed citizen. However, on approaching a group of Starro-controlled natives, the crowd promptly turned to stare at the intruder with their singular adopted alien eyes.

Martian Manhunter turned invisible, and returned to see Saranna off world before continuing. Jasonar’s daughter was where J’Onzz had left her, waiting with a Starro on her face. The Martian Marvel again vanished in place, but “Saranna” explained that he could not hide from the telepathy broadcast amongst the Starros by Despero. The despot had woken up back on Sirkus, as though the Crisis on Infinite Earths had never happened. Seizing the opportunity, Despero used the planet’s Travel-Beam to capture Starro, and conquer the conqueror using a process he had been developing while serving time on Sirkus. Despero used the Starros to wrest control of the entire population, and could channel his abilities through the drones.

The Manhunter took flight, but was repeatedly struck by eyebeams on his way off the platform, Worse still, Martian Vision detected Flamebirds approaching in the distance to exploit his weakness to fire. The Manhunter plunged off a platform into the waters below, where Starro-manned Eel-Creatures continued the ocular assault. Surrounded, a swarm of detached Starros approached J’Onn J’Onzz with the intention of taking command of his incredible body. However, they passed immaterially through his form, as the weakened but untouchable Martian drifted further into the depths.

As Flamebirds surveyed from the sky, citizens patrolled the surface on platforms or jetboats, and Eel-Creatures searched the seas, Martian Manhunter was forced to evade an entire planet. Soon, vibrations were detected in the deep, and Eel-Creatures investigated. The Martian Marvel could barely be seen underwater, pounding at a rocky formation. As the Starros approached, they froze and went into seizures. J’Onn J’Onzz was polluting the waters with calcium oxide, naturally occurring on this world, and poisonous to the manipulative creatures. Soon, the Alien Atlas lifted up a great deposit of the substance out of the sea, and as Flamebirds dove to attack, they were greeted by mighty Martian Breath filling the skies with lime. His body covered in the immunizing compound, the Manhunter from Mars wielded his telepathy to track the Starros back to their source. Soon, Martian muscles coated in contaminant pounded the primary Starro into submission.

Once the Alien Atlas had quelled one threat, another arose, as Despero blasted the platform with his remodeled super-ship. This time, it was Manhunter’s turn to launch a ranged attack, zapping the super-ship’s weapons systems with Laser Vision. Despero targeted the Martian Manhunter in a kamikaze dive bomb, directing his entire craft toward destroying his foe. As J’Onzz vanished in the craft's wake, a laser beam struck the super-ship, and the sky filled with flames and debris. Despero cheered from the seat of the Cosmic Cannon, having remotely controlled the super-ship to lure Martian Manhunter into a trap!

"Curse you Despero," Governor Kwim broadcast into Despero's mind. "You nearly killed Director Ergon during your escape, and you should have known better than to return to a planet of telepaths!" Kwim, Ergon, and other Sirkians were armed with psychic augmenters, having familiarized themselves with Despero during his last extended stay on their world. The Sirkian defenders managed to cause the despot some pain, but they proved a momentary distraction, as Despero mowed them down with the power of his third eye. Despero cheered himself in final victory!

"Don't you ever grow tired of this game," queried Martian Manhunter, directly within Despero's mind. "The suffering you cause, just to gratify your slithering ego? Someone will always rise up to stop you, and because you're nothing but a slimy cheat, you'll always lose." The grim form of the Manhunter from Mars materialized within the room. Despero learned that Director Ergon had made telepathic contact with J'Onn J'Onzz as soon as she was released from Starro, and knowing his ultimate weapon would be the Cosmic Cannon, the pair plotted out a trap all their own. Ergon had discretely followed Despero's thoughts, and instructed the Manhunter on when to turn invisible before the villain could ever fire on the super-ship. Despero protested that it would be child's play to simply take control of the Manhunter's mind, but with the Alien Atlas consciously resisting, he could do no such thing. In the end, it came down to the simultaneous release of Despero's third eye and Martian Vision, with the Manhunter proving the more resilient combatant.

Despero, his power electronically neutralized, was surrounded by his many victims. From Saranna to the Sirkians to the Manhunter himself, there was no more compassion, only steely resolve. Despero was deposited back on the prison planet of Takron-Galtos, and there would be no more Brainiacs to teleport him to freedom. Once and for all, the Manhunter from Mars had proven himself against Despero, and the despot could spend the rest of his imprisoned life considering his failings. In his dank cell, Despero thought that he would be willing to suffer anything to prove his innate superiority, if given the chance...

Dan Jurgens broke into comics as the artist on The Warlord in 1982, but like most talents in the industry, he hoped for full creative control someday. Editor Len Wein brought Jurgens on board for a couple of fill-in issues on some Batman titles, which impressed everyone. Jurgens had also had the chance to chat with that book's writer, Gerry Conway, and the subject of Jurgens' scripting ambitions came up. Conway knew that Wein was out of inventory material for Manhunter from Mars, and at his suggestion, Jurgens pitched Wein. Len Wein was receptive, and commissioned a two part story from Jurgens, on the stipulation that Jurgens would draw his own plot, and that if the script proved unsatisfactory, Conway would doctor it. All parties agreed, and Jurgens began work after a brief wait to finish the 1984 Warlord annual. Jurgens turned in his two 17 page lead features, Len Wein was fine with the script as it was, and filed the material in his inventory cabinet.

Incoming editor Andy Helfer inherited the material, and decided to repurpose it as an annual. However, there was a good deal of pressure on editorial to brand their books with the Crisis on Infinite Earths banner  to boost sales, so a means would be found to have the year old Jurgens material take advantage of the zeitgeist. By that point, Jurgens was still drawing Warlord, as well as the Sun Devils mini-series for Gerry Conway. Conway fell behind on scripting the book, and after a fill-in by Paul Kupperberg, he agreed to allow penciller Dan Jurgens his first published writing credit. Jurgens supplied dialogue on two issues, and took over the plotting for the final three. In addition, Jurgens was taking on Legion of Super-Heroes and various cover work, leaving him very little time to revisit his old fill-in story. Helfer took elements from the script for Crisis on Infinite Earths #10, plotted out connective material to the Jurgens work, and asked Jurgens to provide layouts and, if possible, a script for the 14 page difference. Meanwhile, Helfer assigned Manhunter from Mars series inker Bruce Patterson to heavily embellish the original pencils, so that Patterson's style would lend consistency to the new pages, whoever happened to draw them. Jurgens was accommodating, and although the 1985 Manhunter from Mars annual was the last one out of the gate for that year, it looked and read like it was intended to tie into the big company crossover the whole time.

31.8.10

1991 Impel DC Comics Cosmic Cards "1992 Series" #130



Ah, the first ever DC Universe spanning trading card set, meant to ape the far more popular Marvel Comics set, right down to the hideously drab gray borders. I believe they were originally going to be metallic ink, but somebody went cheap, to the horror of all. The art of these was hit or miss, since the fan favorites who weren't at Marvel were already plotting the Image exodus. This number was done by Trevor Von Eeden, whose more angular/impressionistic work I remain a big fan of, and this more commercial style suited well enough. I want to say these were meant for release in the winter of 1991, but were delayed. Regardless, there's a '91 copyright, so to heck with the proclaimed "1992 Series."

Since it's been a while, you might also like to look at Martian Manhunter's
1991 Impel DC Comics Cosmic Cards #121

30.8.10

Despero: The Fifth Most Important Martian Manhunter Adversary

Starting in January, the Idol-Head asked its readers to vote on the Martian Manhunter villains they felt were the most interesting. For most the the year following, we've been counting down from least to most popular, and as we near the top ten, I find that I have gaps with regard to in-depth coverage of some of these characters. Further, I find there's a major difference between bad guys we like, and those that have a meaningful impact on the publishing life of the Manhunter from Mars. Hoping to ease problems in both departments, I've compiled a list of the foes I feel have been the most significant, regardless of personal preferences.



Forensic Psychiatrist Dr. Michael Stone's Scale of Evil Rank
16) Psychopaths committing multiple vicious acts, which may also include murder.

Why Despero has been selected for 5th Place:
  • Despero and the Martian Manhunter are complementary opposites.
J’Onn J’Onzz was a science leader on his world, struggling for resources against an aggressively fascistic regime of another race. Despero was a mutant tyrant who oppressed the political dissent of another race on his dimensional world. J’Onzz was unintentionally teleported to Earth during political exile on Mars. Despero intentionally travelled across dimensions to reach Earth and capture escaping political enemies. J’Onzz chose to assimilate and covertly act as a benevolent agent on a world not his own. Despero’s first order of business was to mentally dominate Earth’s protectors in pursuit of his enemies, then make sport of his intention to wipe out those defenders and immediately return home. Once the presence of a Martian Manhunter on Earth was revealed, J’Onzz operated publicly as part of a heroic team while continuing to privately pursue altruistic ends in human guise. Once Despero was dethroned, he was forced into rehabilitative service under his foes, and secretly plotted against them while pretending to go along with his new role. Both John Jones and Despero faked their own demise to escape their responsibilities and pursue different goals.

Even after the Manhunter was allowed to return home to Mars, he consistently chose to remain on his adoptive Earth, acting in its defense against his own people. While a wanted fugitive, Despero was always plotting his return to Kalanor, only venturing to Earth when attempting to destroy its hated Justice League. Both characters become leaders on their respective worlds whenever they’re actually present. Both character's peoples were made refugees by catastrophe on their planets. Neither character set foot on their home planets throughout the Bronze Age, nor did they have much to do with the planet Earth. Each instead took over new worlds which were never mentioned after the Bronze Age ended. Both attacked Leaguers in the ‘70s due to the manipulation of others, for less than clear reasons.Both got into fights with Supergirl while not in full command of their facilities during a publishing dry spell.

Both Despero and Martian Manhunter have taken on others' identities. The Alien Atlas has lived as John Jones, Marco Xavier and more, while temporarily assuming far too many other forms to list here. The despot has pretended to be Superman and Lex Luthor, plus his spirit once possessed J’Onn J’Onzz. Both characters underwent massive physical, mental and spiritually altering changes in the 1980s. Both were possessed by the minds of other characters for over a year in the 1990s while continuing to make monthly appearances. Both have complex relationships with Gypsy, and served with her on the Justice League Task Force. They remain telepathic, telekinetic, super-strong and nigh-invulnerable aliens with energy projecting vision powers and close ties to the Justice League who occasionally get into brawls with Superman.
  • Despero and the Martian Manhunter have complementary publishing histories.
J’Onn J’Onzz and Despero are both Silver Age characters introduced to most readers through their appearances in early issues of Justice League of America. Both characters were being phased out of the book in the mid-30s. Neither character had very many appearances during the Bronze Age, and most of those were in JLofA issues written by Gerry Conway (both in a two-parter from 1980.) Conway reintroduced each character within two years of one other in the same series, although neither would see real mainstream acceptance until they were reworked by Keith Giffen and J.M. DeMatteis in Justice League International. Despero figured into that creative team’s final story arc, and then both characters exited the book. The characters co-starred in Justice League Task Force for two years, and have together figured into appearances in Young Justice, Superman/Batman, JLA and more. Neither character has had more appearances with persons of an opposing alignment.



  • Despero was the Justice League’s first humanoid extra-terrestrial foe.
The Justice League of America was founded by two super-humans, two normal humans with extraordinary devices, a supernaturally enhanced Amazon, and two aliens. Starro was the first alien being to be confronted by the team, but the group is almost always proactive against the presence of that inhuman creature. Despero is a sentient humanoid who attacked the team for strategic and then personal reasons. Although he tends to target the entire team, he is usually associated with the other aliens present, Superman and especially the Martian Manhunter. It’s alien-on-alien violence. Also, Martian Manhunter from the late ‘80s until the mid ‘00s was considered by many the heart and soul of the Justice League, so when Despero attacked the team, he almost invariably attacked the Martian Manhunter, even when J’onzz wasn’t actually a member of the team.
  • Martian Manhunter is the first Justice League member Despero usually targets.
The pecking order of whom Despero ambushed in his first appearance has never been revealed, while his second story started with infecting Snapper Carr, ridiculous architect of his initial defeat. A two-parter in the ‘70s saw aliens enlist Superman’s aid against Despero, which later brought the entire Justice League to bear.

In a story from 1980, Despero kidnapped Martian Manhunter and forced him to act against the Justice League. In 1986, Despero was reborn, and focused his wrath on League founders Batman and Martian Manhunter. In 1990, Despero was reborn again, and worked his way through retired Detroit Leaguers before reaching Martian Manhunter, his primary opponent. When Despero was exercised from his own body, he chose to possess J’Onn J’Onzz. After restoring the memories of the Secret Society of Super-villains, he set that team against the JLA, but saved Martian Manhunter for himself. Despero hates the Justice League, but Martian Manhunter foremost amongst them.
  • Despero is among the very few villains to threaten Martian life.
For a character called the Martian Manhunter, J’Onn J’Onzz never spent much time dealing with threats to Mars. Earth has always been the Alien Atlas’ priority, often in opposition to his own people. However, when Mars was rendered uninhabitable, Martian Manhunter resumed his role as a science leader amongst the displaced survivors. In all of those years, only one villain has ever been recorded to have threatened the lives of the entire Martian people under J’Onn J’Onzz’s care. Despero targeted the people of New Mars with a death ray to extort the participation of the Martian Manhunter in a deadly chess game against his former teammates in the Justice League. In fact, the Martian Manhunter threatened to kill Despero for his transgression, a decidedly uncharacteristic show of murderous fury on the hero’s part.

  • Despero is Martian Manhunter’s longest lasting rogue.
Longevity is not a hallmark of the Vile Menagerie. The Martian Manhunter had no repeat villains in the ‘50s, and only a handful that showed up more than twice within the 1960s. By his thirtieth anniversary, only one such villain remained: Despero. Fortieth? Despero. Fiftieth? Despero. Everyone else has died or drifted out of J’Onzz’s realm. The Human Flame was recently revived after sitting in limbo since 1959, but his appearances have largely been separate from Martian Manhunter's. Malefic remains dead. None of the other Ostrander/Mandrake foes have reappeared since their series’ demise. Vandal Savage hasn’t directly addressed Martian Manhunter in years. Despero has rumbled with Martian Manhunter every few years since 1980. There’s no competition.
  • Martian Manhunter is Despero’s longest lasting adversary.
Jasonar and Saranna were established as such thorns in Despero’s side, he followed them across dimensions to Earth and battled the JLofA to get to them. However, neither has been mentioned since Despero’s second appearance, and then only in flashback. The Flash was the first hero to engage in one of Despero’s deadly games, but Barry Allen has failed to follow up on any solo claim to the despot for fifty years. Supergirl and Superman have had a few scuffles with Despero, but nothing particularly substantial. Batman, Elongated Man, Gypsy and other former Detroit era Leaguers have had their run-ins, but neither their careers nor their personal animosity against Despero have been sustained. Ditto Glenn Gammeron, Guy Gardner, and other ‘80s/’90s aggressors.
Martian Manhunter fought Despero in his every ’60 & ‘80s appearance, and half of the ‘70s. They were constant foes or teammates throughout the ‘90s, and they’ve had regular encounters since. There is absolutely no other hero that can make a remotely similar assertion.



  • Despero savors the Martian Manhunter.
Despero enjoys toying with his foes. A chess match with the Flash, taunting a bound Batman-- but none does he appreciate tormenting as much as J'Onn J'Onzz. Whether through games of chance with his friends and fellow Martians at risk, or through psychic invasions that force him to relive the plague of Mars, J'Onzz always experiences emotional trauma for Despero's pleasure.
  • Despero thrives on fire, the Martian Manhunter’s weakness.
The Flame of Py'tar saw Despero reborn in his current form, and an inferno of destruction always follows in his wake. Given his druthers, Earth would end in fire, and the Martian Manhunter would be the green marshmallow roasting on the tip of his clawed finger.
  • Despite his victories in single combat, Despero still feels humiliated by the Martian Manhunter, who often sees to his incarceration.
Since his rebirth, Despero has been an overwhelming force of destruction. That power level keeps his abilities above those of the Martian Manhunter and most other solo heroes, so that he remains a force to be reckoned with twenty years after earning the respect of mainstream audiences. However, Despero continues to be defeated, and as the hero most consistently present during Despero's failures, Martian Manhunter remains squarely on Despero's radar. Both character's esteem is fed by their mutual conflict, with each scoring enough points against one another to keep things interesting. Manhunter fans want him to score a decisive victory someday, but at the same time, they are entertained by the menace Despero continues to exude because of his impressive track record. So long as that tension can be sustained, people will keep reading.
  • Both Martian Manhunter and Despero have surprising religious ties.
In his first appearance, Despero said of his abilities "my mystic mental powers overwhelmed all..,” and of his hypocritical pseudo-sanctity of life, “Though my Kalanor nature will not permit me to slay you…” A quarter century into his career, Despero became involved with a mystic order that helped him enter and survive the transformative Flame of Py’tar, from which he gained a new physical appearance and enhanced powers.

Meanwhile, J’onn J’onzz was devoted to science/deductive reason in his first few decades, until the fall of Mars caused him to question his lack of faith. Thirty-three years into his career, J'Onn became aware that amnesia and false memories had caused him to lapse in his devotional faith to H’ronmeer. This revelation led to J’Onzz taking on a new “Natural Martian” form, embracing his religious identity, and dismissing his old vulnerability to fire as purely psychosomatic.

  • Both characters suffer unjust persecution.

J'onn J'onzz suffered through a kangaroo court that sentenced him to thirteen years of political exile, only to be transported to the United States during one of its many xenophobic frenzies. Most Martian Manhunter solo stories revolve around discrimination of minorities and fear of "the other," including the genocidal racial strife between the Pale/White and Green Martians. Even his fellow members of the Justice League have turned on the Manhunter from Mars at times.

Despero was born a mutant, feared and hated by all on his birth world of Kalanor. It has been hinted that this early prejudice shaped Despero into the sociopath he would become. When captured by his more humanoid enemy Jasonar, Despero's psychic third eye was surgically removed, a rather barbaric means of suppressing his powers. L-Ron also suffered prosecution for Despero's crimes while trapped in his body.

  • Despero is the most popular Martian Manhunter adversary.

Darkseid may be better regarded, but no one asks where the Martian Manhunter is whenever the Lord of Apokolips appears. Despero routinely ranks on "top comic book villains" lists, and makes regular appearances across the DC Universe. With such high visibility, it only helps that Despero is closely associated with the Martian Manhunter. Fans of one character always clamor for a rematch with the other, so that each actively buoys the career of the other. In this sense, Despero's hatred is a virtue with regard to the maintenance of J'Onn J'Onzz in comics.



The Counter Argument:
  • Despero is a Justice League/DC Universe villain.
  • Despero wasn't created to fight Martian Manhunter, so he shouldn't outrank original villains.
  • Since the Martian Manhunter can't really beat Despero on his own, the association only hurts the Alien Atlas.
  • What's up with that stupid fin?

What Despero Represents:
Despero is simply the evil version of Martian Manhunter. The characters are vastly similar in origins, powers, associates and circumstances, but polar opposites in personality and motivation. Despero is also the embodiment of Martian Manhunter's weaknesses. Basically, J'Onn J'Onzz cannot defeat Despero without help, either literal aides or through a deus ex machina. However, having defeated Despero, Martian Manhunter can't bring himself to execute the fiend, so that the guilt of Despero's inevitable return and the horrors he visits are laid at J'Onzz's feet. Not only does this expose the limitations of  the Martian Manhunter's many powers, but also the liability of J'Onzz's morality-- his unwillingness to compromise his principles for the greater good. Worse than J'Onzz's inflexibility is his unwillingness to take responsibility for Despero, as he routinely pawns the rogue off on whomever is convenient for imprisonment. Despero, by virtue of his continued existence, calls into question the very heroism of the Manhunter from Mars, deconstructing him to the core.

Analogies:
  • Despero is to the Martian Manhunter as Sabretooth is to Wolverine
    as the Kingpin is to Daredevil
    as Yellow Claw is to Nick Fury
    as Venom is to Spider-Man
    as Dormammu is to Dr. Strange
    as the Hulk is to the Thing
    as Lady Shiva is to Black Canary
Take a respectable B/C-list villain who puts up a fight against A/B-list heroes. Turn said villain into the rival of a similar hero at the same or a lower order than the villain. The adjustment in weight class makes all the difference. The villain's stature rises to such a degree that they can actually be superior to the hero, a prized role in the annals of evil. So long as the hero isn't in the alpha male wish fulfillment category, the hero actually benefits from their vulnerability and need to strategize against the overwhelming threat.



Who isn't ranked because of Despero:
  • Doomsday: Always going to be a Superman villain, and he lacks that personal touch.
  • Mongul: The Merciless Mongul was to Superman as Despero is to Manhunter, until they ruined him Post-Crisis. Today, he's more likely to fight the Green Lantern Corps, but without a Yellow Power Ring, he's now beneath the Alien Atlas.
  • Asmodel: Two battles within a short span of time do not an archfiend make, but he did kill the Martian Manhunter once, so that's something.
  • Brimstone: Owned Manhunter in Legends, but got owned during Underworld Unleashed.
  • Cabal: Sure they gave J'Onn a hard time in one story, but at the end of the day, it's just a bunch of Jemm villains.
  • Korge: Although he was a Mars II problem, it was a Justice League solution, with Martian Manhunter the errand boy calling them in.
  • Rott: A Martian Manhunter problem, but a Bloodwynd solution. I feel dirty just typing that.

In Closing:
Despero is a well liked and regarded super-villain with a strong presence in the DC Universe. Although sometimes the butt of jokes because of his ever shifting and often unflattering appearances and dress, Despero perhaps falls a bit shy of the upper echelons, but never so low as to mute his fan base. Despero serves as an intimidating and intriguing foil for the Martian Manhunter, which leads to a mutually beneficial relationship. If only Despero had more impact on J'Onn J'Onzz's continuity, he could be a contender for the top spot.